Epic Games announced today that its Infinity Blade franchise has earned over $30 million since the original game launched in December 2010. Infinity Blade 2, available for $7 on the iOS App Store, has generated over $5 million in revenue since its December 1, 2011, launch.
"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," Epic Games President Dr. Michael Capps said in the company's announcement. "We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."
The original Infinity Blade took three months to reach the $5 million mark in sales, reaching the $10 million milestone this past June, having grossed over $23 million to date. Assisting Epic's franchise math beyond the core iOS titles are digital novella Infinity Blade: Awakening, Infinity Blade: Original Soundtrack and Infinity Blade FX.
Source : Joysticq.com
"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," Epic Games President Dr. Michael Capps said in the company's announcement. "We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."
The original Infinity Blade took three months to reach the $5 million mark in sales, reaching the $10 million milestone this past June, having grossed over $23 million to date. Assisting Epic's franchise math beyond the core iOS titles are digital novella Infinity Blade: Awakening, Infinity Blade: Original Soundtrack and Infinity Blade FX.
Source : Joysticq.com
0 comments:
Post a Comment